Why is this important? Because they didn't put effort into selling the idea to you, the trip to Xen was treated as mundanely as a trip to the shop to grab toilet roll. And this is supposed to be the old teleport system? and of course, your character has zero problems moving around Xen despite not wearing a HEV suit and being clad in a security vest, a blue shirt and a black tie. It takes a fraction of the time to charge up and send you to Xen, and it's powered by a battery a tad larger than a car battery. The Teleporter device is not even a quarter of the size of the Lambda lab's machine - there's no staging depots, no HEV suits, no weapons or ammunition apart from a shotgun in a security office, nothing to suggest that this room is where people leap across fucking dimensions. There's a single door between you and this old teleport device, and then you get in and the apparently dis-used place still has power and there's people around. Cool, sounds like a great concept! Except the elevator to this place is hidden behind a single sheet of plaster in a corridor about a minute away from the surface. Is Half-Life source any good? Is it worth it if you've already played the original game a lot? What about that Black Mesa recreation mod, in its current state ?Ī scientist has an idea to escape Black Mesa - use an old teleporter in an dis-used part of the base. Gameplay and level design felt random, all over the place and those goddamn co-op AI allies would ALWAYS glitch on me, they were a burden that always forced me to load a previous save. Opposing Forces I haven't played in a long time, but for me it's one of those "quantity over quality" games. I've heard people complain about its Xen section but I honestly don't remember anything wrong with it, although the complaints I've heard seemed to hold. It nails what makes Half Life good perfectly and gameplay is spot on. I think Blue Shift is the perfect summary of the game, with excellent level design. James I agree that Blue Shift is better than Ops Force. Anyway, people told me it should be possible to play it alone even though it's made for co-op, so I tried that, but got stuck in one of the very first rooms by finding doors that wouldn't open. Lunick Somebody ported the PS2 exclusive content to PC but I don't know how faithful it is, I don't know if they ripped the content or if it's a recreation. The enemies themselves, zombies and unknown monsters and the way most of the times you can hear them before you see them, etc there is so much survival horror in this entire part it baffles me I've never seen anyone make the connection. The way you see your coworkers either dead, dying, or as a zombie. The way you start weaponless, then with just a crowbar. Your environment becomes a threat and your goal is to survive, find an exit and make it out alive, while solving puzzles along the way. You start in a "normal" every day life situation when everything goes to shit, which is a classic horror trope. The first half of the game is very, very, much like a survival horror. I know most people praised HL for the soldier enemies and their AI, but for me the best part is everything that takes place before. The thing I love the most about HL1 is the entire first part of the game up until the surface.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |